![Living Laser (Extended Art) [Marvel Super Heroes Commander]](/images/goodgamestcgshop.shop/images/product/living-laser-extended-art-marvel-super-heroes-commander-1.png)
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-65%Living Laser (Extended Art) [Marvel Super Heroes Commander]—
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$0.70The Story
| Set: | Marvel Super Heroes Commander |
| Type: | Legendary Creature — Elemental Villain |
| Rarity: | Rare |
| Cost: | {4}{R} |
Haste
Whenever Living Laser attacks, for each card you've discarded this turn, create a token that's a copy of Living Laser, except the token isn't legendary. The tokens enter tapped and attacking. Exile the tokens at the beginning of the next end step.
Whenever Living Laser attacks, for each card you've discarded this turn, create a token that's a copy of Living Laser, except the token isn't legendary. The tokens enter tapped and attacking. Exile the tokens at the beginning of the next end step.
Description
| Set: | Marvel Super Heroes Commander |
| Type: | Legendary Creature — Elemental Villain |
| Rarity: | Rare |
| Cost: | {4}{R} |
Haste
Whenever Living Laser attacks, for each card you've discarded this turn, create a token that's a copy of Living Laser, except the token isn't legendary. The tokens enter tapped and attacking. Exile the tokens at the beginning of the next end step.
Whenever Living Laser attacks, for each card you've discarded this turn, create a token that's a copy of Living Laser, except the token isn't legendary. The tokens enter tapped and attacking. Exile the tokens at the beginning of the next end step.











